Mount & Blade II: Bannerlord’s economy – Resources and trade goods As mentioned in our early-game gold-making guide , you’ll earn a lot of denars as the campaign opens up even without
There is 2 kinds of trade penalty: -Item penalty (armor, weapon and so on)-Goods penalty (food, trade goods like Jewelry) Appraiser deacrese "item penalty", that means you could by items for less price and sell back for highter price. Example (withour Appraiser) : Sword that sold for 1044 and buyback to merchant for 374
This guide will present an overview of resource flow in Mount and Blade Bannerlord 2 as of early access release. It will also go into how to use this to trade using your party, with a focus on early to mid game, and the implications this has on building workshops and caravans.
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Mill and Bakery Cost: 1500+50 weekly; 6 grain for 6 bread. Net: 120. Brewery Cost: 2500+50 weekly; 1 grain for 2 ale. Net: 160. Tannery Cost: 8000+50 weekly; 3 Leather for 3 leatherwork. Net: 250. Ironworks Cost: 3500+60 weekly; 2 iron for 2 tools. Net: 232. Wine Press Cost: 5000+60 weekly; 4 grapes for 2 wine.
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Attribute. Social. Trade is one of the Skills in Mount & Blade II Bannerlord. Skills determine how good your character is in a specific field. The attributes and focus points decide how fast you can learn a skill. And once you reached certain levels of a skill, you can choose to unlock a perk, which gives you a permanent bonus.
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A simple, easy-to-use checklist made on Google Sheets. You can checkmark: Main Quests, Side Quests, Passives, Books, Formulas, and Diagrams. There is also a calculator to see which ending you got. Nwp9bKu.
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